This works well with Blueblood and Claymore who can hit multiple targets he can lure in with his Phalanx ability. He's also a bit of a tank, allowing him to take hits to protect weaker enemies.Since he uses a pistol, it's not as powerful as some of the other early game weapons. It's usually best to make Cherub either go first to knock out an enemy, or in the slot where a unit is unable to fire their gun.His Kinetic Shield ability when it is damaged will also charge the regular shield's power, making it deal a lot more damage. He can use his regular shield to bash enemies for a non-lethal takedown, thus capturing a weakened enemy. The duration of the effect increases with Charge spent. Supercharge: Cherub spends all stored charges and increases the primary weapon damage of allies, while placing a Holo-target effect on all enemies.Resonance Field: Allies with a Kinetic Shield gain 15 aim.Recharge: Using Charged Bash to render an enemy unconscious refills one charge.Overload: Cherub can now store three charges and gains bonus mobility when charged.Guard: At the end of the turn gain +1 armor, gain half-cover bonus even if flanked, and become half-cover for friendlies.Generator: Cherub gains one charge at the end of each encounter.Block all damage and gain one charge point for each attack. Phalanx: Enemies focus their fire on Cherub, ignoring all other XCOM units at this breach point.If charge is consumed, deal damage in a cone behind the enemy. Charged Bash: Cherub bashes an enemy with the energy shield consuming all charge.Having charge grants bonuses to several abilities. Kinetic Shield Charge: Cherub can gain up to two charges by protecting allies with Kinetic Shield.Cherub gains one charge when the energy shield is destroyed. Kinetic Shield: Cherub places an energy shield on self or ally to prevent all damage of the next attack.Specialities: Shields, protecting allies, and tank.If you unlock the Flush ability, she can have any unit that has overwatch enabled fire at the enemy as they move to new cover.Godmother is a rush-and-gun type of unit initially, but is surprisingly adaptable. You can use her to move around enemy flanks and blast multiple foes with her Scattershot ability.Bonuses last until the end of the extra turn. Overtime: Godmother immediately gains bonus crit and dodge, and takes an additional turn in three turns.Untouchable: If Godmother downs an enemy during their turn, the next attack against her will miss.Close Combat Specialist: Godmother takes a reaction shot at enemies that get too close.Ventilate: Godmother fires a shotgun blast that is guaranteed to hit and destroy the target's cover.Flush: Godmother takes a shot at an enemy, forcing them to reposition.Last Stand: If Godmother is unimpaired and takes enough damage to begin Bleeding out, she is instead reduced to one HP and is given a turn immediately after the current turn.Godmother also gains one bonus action on her first turn. Alpha Strike: Godmother fires the shotgun during the breach and will take her turn earlier on the timeline.Scattershot: Godmother fires the shotgun in a short-range cone, damaging multiple targets.Specialities: Offence, stealth, and ambush.
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You will begin the game with Godmother, Cherub, Terminal, and Verge already on the squad if you did the tutorial, but a free choice between any four of the agents if you didn't do the tutorial. We are still working out the best builds for each character, but in the sections below, you will find all the known information about each agent.Īll of the stats for each character below are based on the "Normal" difficulty setting and will fluctuate slightly between different difficulty settings. You'll get a selection of three at a time to choose from and there are a total of 11 in the game. New agents will periodically be available to you as you progress through the campaign. Feel free to head back to our main XCOM Chimera Squad guide hub for more tips and tricks. Our XCOM Chimera Squad character guide will explain all 11 agents available to you in the game, their roles in your squad, and what builds work for them the best. Some agents work very well with others, allowing for combos to quickly take out enemies. Each one has a dramatically different role that you can use to your advantage in battles, and abilities that you can unlock as you use them in missions. XCOM Chimera Squad has you take command of 11 specialised units.